Disclaimer

This is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my unpaid time i'm putting into this project, i'm not here to cater to every Joe's desires.

Friday, December 2, 2016

Monthly Write-Up: November

The next issue of my monthly write-up. This time with lots of bad news for the entire family, everyone loves some family fun!


Interface



Last month i pushed an update that fixed the an issue that prevented local chat from popping up when the local chat was not a separate floater and the conversation floater it was nested in was closed/hidden. I changed the Appearance floater to open with the "My Outfits" tab selected instead of the new "Outfit Gallery", limited the memory sliders between 128mb and 1992mb and made the chat tags [Moderator]/[Developer]/[Mod][Dev] finally reliable.


Graphics



Graphics wise not much has changed, i disabled Object Object Occlusion by default as it should net you some performance gain unless you are using an AMD card in which case you might want to re-enable it.


Code



I fixed a bunch of crashes that could occur when you toggled Deferred Rendering options while Deferred Rendering wasn't even enabled, yes i know you should have Deferred Rendering enabled anyway, why should i care, because reasons... and edge cases. While at fixing those crashes i cleaned up the code and overhauled some parts a bit, making it more reliable and preventing more issues as well as making it able to return values which someday i might actually use.

Bento was merged again, a few new changes came with it, nothing too fancy, just a few fixes for things we probably didn't even see.


RLVa



It's still planned to come. Really it is, i just haven't started on it, it's the very last thing i'll do, when everything else is done.


Upcoming



I'm working on a few things, namely UI finetuning, fixing the appearance floater panels, cleanup all over the place, fixing one or two reported issues and adding some new stuff for you to play with. It's not particularly exciting to talk about it, really. I can show you a picture of what's coming.


It's still WIP but i'm getting there. It's shape edit btw, no more pictures, just plain sliders, all of them have the same size, boring isn't it?


Snapshots







Videos



2 comments:

  1. Hi there, just used Black Dragon for the first time and something I would like to see implemented is options for Inventory similar to Firestorm. Ie, option to have Received Items in the normal inventory, different search fields by tab and most importantly, the ability to edit an attached item from the inventory. For example, sometimes I wear attachable lights that are tiny and impossible to see even with transparency on, and if I could right click on the item > edit from inventory, that would be amazing.

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    Replies
    1. You already can display the outbox and inbox (received items) folder in any Viewer, nothing specific to Firestorm. It's a debug setting called "InventoryOutboxMakeVisible". The option is also in Preferences - Viewer - Show Merchant Outbox and Inbox in Inventory.

      The filter thing is not going to happen, the edit thing is extremely unlikely to ever happen. I've never seen a case which justifies adding this feature. You can always just open the edit window and drop the item to the ground which will automatically select it upon dropping it.

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